Archive for May, 2011

The Urban Ice Cream Truck, an Xbox/Kinect Game May 9, 2011 No Comments

I took one of the CS499 special topics classes at school this semester, and in it each group made two Kinect-based games. This “Urban Ice Cream Truck” game was one of the two games that I helped make. I contributed the the Xbox and Kinect code, while other students contributed the artwork for the project. [...]

PlaneTools May 6, 2011 No Comments

  My biggest contribution to USC’s AeroDesign Team this year was a new MATLAB repository called PlaneTools. PlaneTools includes a collection of programs that aim to make airplane design easier. Chief among these programs is a mission simulator with simulates an airplane’s flight based on the rules of the AIAA Design/Build/Fly competition that we make [...]

The Ball Bot May 4, 2011 No Comments

I’ve started a new robot project! This will be one of the most challenges personal projects I’ve embarked on. I have the following goals: designed to be a flexible software test platform mechanical design from scratch in SolidWorks, manufactured from G10 low level control through off-the-shelve electronics including an Arduino, SparkFun Quadstepper motor controller, ITG-3200 [...]